![]() also, try to randomize your kicks or bans to a minute or five seconds you detect them cheating so it would be more difficult to figure out the fine line to not getting caught). If you have money, you can run anything you want if you buy Synapse X.) Open the Phantom Forces game and then open your exploit. ![]() ![]() (You can use free exploits such as Krnl, JJsploit, Electron, Ducky. You need an Roblox Exploits to run the the Roblox Hacks. (also, try not to use so many while true loops with a wait, they’re not that efficient and they should be used sparingly because they can eat up the memory of the client and we never know what the client’s computer can handle, try using a chain of quick remote events of a server-sided function call. How to Use Phantom Forces Hack: First, copy your Phantom Forces Hack below. Paste the Phantom Forces Script in the script section. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. When you open the game press Inject or Attach. Pick an exploit that will help you to execute the script. hence, you can limit the mindless script kiddies (people who copy other scripts and paste them hoping they work on the game) and slow down the people who are actively trying to harm your game (by hbe or whatever else they can find). If you don’t know how to use and Execute the script below here is what you have to do. there is a solution to every problem and even through the use of remote events, plugins, or whatever, data has to be sent from the client to the server and that can be modified through script injectors (synapse or other stupid exploits). Yeah, anything client sided regardless of the effort you put into making it secure can be exploited. I think instead of him coming off as superior and advocating for the removal of this post because I can’t give the absolute best way to patch this issue (which there have been 0 posts like this which discuss what hitbox expanding is overall), a better way would be to come to an understanding as to how to get a handle on it for now and then slowly start replacing client-side anticheats with server-side ones to stop it almost completely. Like, it should be about mitigating it first, then developing the complex server-sided hit register checker, you can give yourself time and reduce the number of cheaters and then work on the complex solution. I mean, yes, my solutions aren’t as good but, even as a beginner…I’m able to curb a lot of cheaters, if I stuck with an all-or-nothing type of thinking I mean, the game would be much worse off. Tbh, I know where he’s coming from, though I ain’t sure why there’s this all-or-nothing attitude when it comes to anticheats for some people around these forums. ![]()
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